Thursday, May 15, 2014

15.5.2014

Storm states that the amount of gold ammo fired per battle is usually 10-15 percent, 20-30 percent are separate cases, which are rare, on low tiers there is a lower amount of gold shells fired
- T-54, FV215b (183), T69 – they don’t belong to the tanks, that use massive amounts of gold ammo (80 percent)
- it’s possible FV304 will be nerfed
- Churchill and IS HD models are not ready yet apparently
- Storm states that he will investigate artillery accuracy, there are no guarantees it won’t be touched (SS: earlier it was confirmed that the developers want to nerf tank accuracy a bit)

- Veider comments the situation of Tiger P and why will it get nerfed: “It started to be imbalanced even at the point it was buffed. And the imbalance dynamic grows only up. It will continue go grow even more imbalanced. And when Tiger H gets nerfed it will grow even stronger.”
- trees (tree render) will not be touched in 9.1
- Veider confirms that there will be an option to grind credits by “tanking” (blocking damage)
- for now, developers keep their position about not changing (nerfing) the armor of cast premium tank turrets (SS: for example Type 59)
- the “confrontation” mode stats don’t influence the tank statistics, on which tank rebalance is based
- the bug that when minimized, the game still stresses GPU a lot has been fixed in 9.1
- in 9.1 the hangar stressing the GPU won’t be fixed
- Storm states that during the Ardennes and Balaton operation, there were only a few Tigers present and they didn’t participate in fighting
- the special tank characteristics for historical battles will come soon, developers are working specifically on this now
- US new medium branch implemented this year? “For now, only light tanks”
- Storm confirms: Soviet tier 8 light tank will be the LTTB
- tank surface rendering (SS: if I understand it correctly) will most likely be fixed in 9.2 – this concerns specifically the surface colors of the tank
- the Kharkov screenies released are old, the map was actually made brighter
- developers want to make vehicle nations diverse from one another (SS: as in, each nation has some special traits) but it’s difficult
- game changes will not be decided by player voting. Storm elaborates that everything would become worse, because players see only a part of the picture.
- regarding the connection between low performance and sound: “We’ll dig into it – the sound is not for free”
- Veider confirms that the appearance of shitty machines in branches (SS: Chi-Ri and Leopard prototype) is there for monetization (SS: as in players skipping them for free XP), but he also adds that some of the nasty cases are being reviewed
- Havok will come after 9.1
- Storm confirms that the sounds in 9.1 will be reworked significantly, shooting sounds were completely reworked, furthermore on the test, two vehicles will have their soundsets (engine, track sounds) totally reworked in order for the developers to gather feedback

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