Friday, May 23, 2014

Storm talks about 9.1

Source: http://world-of-kwg.livejournal.com/293768.html

Hello everyone,
Storm is asking for your feedback on the 9.1 test, specifically:
- game performance and possible loss of FPS
- new map
- new gun sounds
- new turret and shell sounds, new sounds of Hellcat and Jackson
- and of course bugs
Here Storm states that the bug where the screen turns black in battle is known, it will be fixed.
Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds).
Regarding the optimization, in this round, about ten small fixes and optimizations were implemented, that should affect the performance positively on most computers. This wasn’t in the early patchnotes, as it was unknown how these “fixes” would work for the majority of players. According to first feedback, the majority of players reports very positive influences, which according to Storm means Wargaming is moving in the right direction.
Storm also adds that they found a way, how to without too much digging fix the lags when you switch from arcade to sniper mode. They are working on the fix right now.
From the discussion:
- it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release
- developers are working on more optimization
- crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG
- same goes for buying previously purchased tanks for half (selling) price
- regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo
- Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long)
- regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there
- it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that
- the sound of turret turning is there for all tanks, in sniper mode
- a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily
- Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others
- apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire
- stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”)
- the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’s historical – fine turret movement was performed by manual hand cranking and that almost cannot be heard in a tank
- Kharkov does have sound echo in fact

Wednesday, May 21, 2014

T2LT Invite Codes

Source: http://www.mmorpg.com/giveaways.cfm/offer/519/World-of-Tanks-Gift-Key-Giveaway.html

Hello everyone,
on the MMORPG.com site, there is a giveaway of invite codes, that contain:
- Premium T2LT Tank
- 3 Days Premium Time
- 500 Gold
You have to register on the portal to get it. At this moment, cca 4600 codes are remaining.

Tuesday, May 20, 2014

Stronghold Mode Preview

Source: http://world-of-ru.livejournal.com/3291114.html

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What is the Stronghold mode?
New mode for clan players, available within the game and not tied to the Clanwars. A clan has a virtual base with buildings, road leading to it and additional constructs. Can be created by the commander of the clan free of charge, whenever he wishes, but the clan has to have at least 20 players.
The clan can develop its “stronghold”, construct buildings on it in order to access various economical bonuses, that can be activated for limited time. For example, increase of creditmaking of vehicles in the game, or increase the crew training speed – everything depends on stronghold development strategy. In the future, new features will be added to this mode, such as upon reaching a certain level of the stronghold, players will be able to attack enemy strongholds and defend theirs. During such battles, there will be unique features such as air support (bomber raid), artillery fire mission, minefields and others.

Monday, May 19, 2014

19.05.14.



- some players on RU forum started spreading rumors that artillery will be removed from the game – it’s BS, won’t happen
- SerB states that generally speaking, WG always compensates the players for XP, when they make changes in any branches
- according to Overlord, World of Tanks Blitz will be released worldwide “with a substantial update” (as in, during a bigger patch)

- there will be new historical battles and balance changes in HB in 9.1, definitely at least one new historical battle
- current maps are made by the same people like the earlier maps, only the map department leadership changed
- developers are considering nerfing FV304
- Q: “Why do you always nerf the vehicle, that is the favourite one of a lot of players?” A: “‘Favourite’ vehicle always means an imbalanced vehicle. Proven numerous times.”
- the idea to have garage battles and alternative hulls was not scrapped
On the topic of historical battles:
- Q: “Change historical battles not by removing hitpoints, but only stop displaying them” A: “Why, so the player doesn’t know what’s going on?”
- apparently some historical battles will be changed, some will stay
- the removed historical battles might return
- special tank stats for historical battles are supposed to solve HB balance issues
- Storm confirms that each tank will have two sets of stats, one for random, one for HB
- Storm admits that the lack of people playing HB is a real problem
- special maps for HB? Storm: “To make special maps only for several percent of players is not very profitable”

Sunday, May 18, 2014

18.5.2014

- there will be new historical battles and balance changes in HB in 9.1, definitely at least one new historical battle

- current maps are made by the same people like the earlier maps, only the map department leadership changed
- developers are considering nerfing FV304
- Q: “Why do you always nerf the vehicle, that is the favourite one of a lot of players?” A: “‘Favourite’ vehicle always means an imbalanced vehicle. Proven numerous times.”
- the idea to have garage battles and alternative hulls was not scrapped
On the topic of historical battles:
- Q: “Change historical battles not by removing hitpoints, but only stop displaying them” A: “Why, so the player doesn’t know what’s going on?”
- apparently some historical battles will be changed, some will stay
- the removed historical battles might return
- special tank stats for historical battles are supposed to solve HB balance issues
- Storm confirms that each tank will have two sets of stats, one for random, one for HB
- Storm admits that the lack of people playing HB is a real problem
- special maps for HB? Storm: “To make special maps only for several percent of players is not very profitable”

Saturday, May 17, 2014

Straight Outta Supertest: Type 97 Te-Ke


Source: gamemodels3d


A preview of the upcoming tier 2 light tank (probably a reward for something)
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